![]() Speaking of the mouse, movement with your mouse is a sludgy mess until you turn off mouse acceleration, but there is no way to do this in the game's menus. It's also designed to be used with a controller, which is extra annoying for those of us on a mouse and keyboard. Everything is just clunky and hard to use. In the case of the menus in Skyrim, there is no grand design or idea. The mistakes made in the menus are basic and frustrating: why am I scrolling when so much of my screen goes unused? Why is it so tricky to compare the stats of my weapons and gear? It's one thing when a game has an interesting idea and it fails in practice I think innovations and risks should be celebrated even if they don't pay out in the end. This graphic from Reddit also does a wonderful job of summing up just how horrible and unintuitive the menus in the game can be: Advertisement And sure, Bethesda, take away my stats, but at least allow me to see what I am wearing and equipped with inside the menus? The bonuses I have? Anything? No? And so I have to exit the menu system to look at my character? And I also have scroll through everything just to see what I am carrying? And even when you are clicking about in the menu there's a huge margin of error with a mouse, that most precise of pointing devices? Come on, Bethesda, this is not the future of RPG interface design we were promised. Hell, Oblivion's awkward interface was bad enough, but at least it allowed you to see almost everything at a glance. Jim Rossignol summed up most of the issues I have with the game's usability issues over at Rock Paper Shotgun: And boy oh boy, so many balls were dropped. Turn off mouse acceleration skyrim full#The good news for PC players is that a full suite of modding tools is on the way, and the community will take care of all the balls that were dropped by the original development teams. This might be a contender for game of the year, but it's also a clunky mess once you begin to level up your character, manage your inventory, or use your map. Soon, however, the game's terrible menus and user interface began to sour the experience, and I found myself tempted to put the game back on the shelf for a month or so until these issues can be fixed. This is the only thing that's currently annoying me.I was impressed by the graphics and attention to detail when I played Elder Scrolls: Skyrim on the PC, and the first few hours I spent with the game flew by. I'm wondering if there isn't some obscure setting in KDE I'm missing that could prevent this. All the old fixes and settings that should cure it do not. So in summary, sometimes my mouse is leaving the game and returning to my desktop even in fullscreen mode. Would I be better off with a different DE than KDE? I've tried disabling desktop effects before gaming didn't make a difference. I've tried mouse acceleration off and on didn't make a difference. That makes the game unplayable because it's far too fast. The only way I've found to cure it currently is to edit the fMouseHeadingSensitivity setting in SkyrimPrefs.ini's to a high value like 1.0000. I've tried mouse warp override default, enabled, and forced. I've set everything I should to stop this from occuring. Opening the console briefly fixes it when this occurs. I know what's up, the mouse is ceasing to be "grabbed" sometimes in game. My one issue is that sometimes the mouse stops so I can not turn completely. I'm running it through PlayOnLinux with Wine 1.7.8. I'm using the default kernel and the nVidia 319.32 driver. I've the Steam version of Skyrim mostly running fine on Mint 16 with KDE. ![]()
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