Once you do so, their dynamic lighting will work as you have set. Issue to remember is that you still need to "Reveal" areas through the fog of war that the players will be allowed to see. This also works well for reducing your workload for summoned creatures, animal companions, dominated monsters, mobile spell effects such as Moonbeam and Flaming Sphere, etc.I use both cause I'm paranoid like that. D is grappling L who is grappling X1 who is grappling X2), in which case allowing the leader to move all of the followers makes sense (I believe roll20 also has the ability to select and move multiple tokens simultaneously, but I don't recall if that is usable as a player). Additionally, if you consider "holding hands" and being pulled towards the next person in line to be being grappled, then all of the PCs are moving on the leader's turn (i.e. While they may like moving their tokens as a part of ownership, and it adds a bit of realism the characters who cannot see are blind, and are being directed by the. Roll20 has the ability to grant an arbitrary set of players the ability to move arbitrary tokens. Overall I plan to use this solution going forward as it provide a good balance between player enjoyment and the challenge of darkness management.Īs a compromise between the "blind" player moving the token and the DM moving the token, you delegate the movement of the tokens to the player of the "dark sighted" character, who presumably can see everything. 3ft seems to be a happy medium that only reveals as much as they need of the adjacent squares. Next I tried 2ft but the range was so short players had difficulty seeing tokens in diagonal squares. Initially I went with 5ft but with the way Roll20 blend light into darkness this actually enabled them to see into squares that were 10ft away. DYNAMIC LIGHT ROLL20 TRIALI choose 3ft after some trial and error testing with my players. Also allows players to see enemies they potentially shouldn't be able to see.This allows them to see halfway into the next square and identify where their allies are to move cooperatively. Under token settings set each player's token to emit a 3ft light source that only they can see, also set the dim start point to 0ft so the only dim light is emitted. It isn't perfect and somewhat mitigates the challenge of darkness but seems to be the best compromise to increase player enjoyment. I'm going to give the solution I came up with following some experimenting with my player following the game. Allow players to move in the line formation without requiring the GM to move their pieces for them.Use Advanced Fog of War for automated map reveal (reduce load on GM).Force players to think tactically about use of light (they have indicated they want this).How can I configure the dynamic lighting system and player tokens to enable them to work cooperatively in darkness? Frustrating my players and making them not enjoy the game is an unacceptable consequence. While not being able to see their opponents and having to carefully manage their light was the goal of using this system. This led to frustration, and the players without darkvision commenting "I can't do anything since I can't see". Īs soon as the players entered the darkness they could no longer see the characters immediately next to them and therefore couldn't follow their movements in a line style. X = player token (low light vision), L = Ally with Low light vision, D = Ally with Darkvision Due to the way darkness is handled with the dynamic lighting tool there was no way for the players to follow the movements of the character with darkvision. This is where they encountered an issue and some frustration. They decided to hold hands and move in a line following the character that could see.One character has darkvision the other 3 members have low-light vision.The party were trying to sneak up on a group in the dark, hence extinguished their lights.I am using Legacy Dynamic Lighting with Advanced Fog of War (updated has too many bugs).Most of the players' frustration came from an issue of not being able to see what was next to them. However during our first session using the system they found it cool but frustrating. After some experimenting I decided that the Roll20 dynamic lighting system was worth the investment. I recently moved my pathfinder 1e campaign online.
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